2 years ago, I make a post about how I was struck by the idea of extrapolating early 90s 2d games to nowadays technology. The same way steampunk extrapolates 19th century technology, we could imaging pixelpunk, a universe where 3D games never happened.

Well some amazingly talented guys are doing just that with Wing Commander, you know, that 1990 space shooter using a revolutionary technology to display 3D ships using 2d sprites.

WOSNWings of Saint-Nazaire human fighter model

Warning ! The page is huge and contains a lot of big images :


And now, prepare your ming to be blown… This is a ship selection screen’s animated background. It also take a huge time to load, but it’s definitely worth.


This is definitely a simple 2D parallax scrolling extrapolated to pixelpunk universe… My eyes are bleeding and I threw all my money at my screen…

A video of the gameplay :


The game website :




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  1. Sorry to spam here, but I’ve had a request for a Doryen forum login outstanding for over a week. There’s no support contact if you don’t have an account so in desperation I’m heckling here in your comments section. Sorry about that! 🙂 Can you point me at someone who can help?