I’m progressing very slowly. There are still lots of bugs, crashes, infinite loops. I finally had the diffuse lights working (though the static one doesn’t cross sectors boundaries yet).

This is what the dungeon map looks like right now.

Once it’s stable enough, the next step will be to generate sectors dynamically when the player progress in the dungeon. This will speed up the loading time, reduce memory consumption and allow non cartesian dungeons…

1 comment so far

Add Your Comment
  1. This is seriously cool. Glad to see you’ve been working on Pyromancer. Can’t wait to play a new version featuring this.