If you have water magic in your game, you might be interested in the frost effect previously featured on youtube.

It’s available with source code in the demos section.

2 comments so far

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  1. Interesting. This demo seems to produce more boxes than the video you posted. Still very very nice though. Might just be my mouse being over sensitive.

    Really appreciate the demos by the way. Have learnt a lot.

  2. No, it’s the same used in the video, but it simultates frost only on a small part of the screen. If you stay too long a the same place, the frost reaches the zone borders and you start to see them. You can probably change the algo and simulate the whole screen but I wanted something really fast to be integrated in pyromancer that already use quite a big amount of cpu…
    Thanks, I’m glad the demos are useful 🙂