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I just realized, after posting the success announcement on r.g.r.d, that in fact I had one more day left 😀

Bah, the game is a fair 4DRL in its current state and my coding mana is exhausted anyway…

8 comments so far

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  1. Wow! Quite the amazing 4DRL 😉

    The visuals are amazing, although I had trouble getting very far. I’ll try playing some more later, and see if I can kill more than a measly 26 villagers before burning myself up 🙂

  2. Burninating the country side! Burninating the peasants!:D

    This was a sweet little game. I loved making things catch on fire. Especially getting a big horde of people after me then lighting the stuff on fire and watching them run into it and burn:D

    The text at the beginning was well written too. Set the tone.

    Also the canopy graphics with the forest are much better now. In the cave it was weird walking into a forest and seeing how the view changed, but in this it feels natural. Very tempted to steal that idea:P

    I don’t know how to get past the village walls though. I tried burning them of course, and while I managed to kill the arches the walls were impervious.

    Also, after pressing o a few too many times (kept thinking it might o(pen) something in the walls) the game froze.

    All in all though, a fun little game:)

  3. Thanks guys 🙂

    @TSMI : There’s no hidden trick for the walls, they’ll burn in the end. But if you master the use of spells, you can burn them faster. Just throwing fireballs at them might take quite a while…
    @LJ : you can’t really call yourself a pyromancer if you can’t burn a hundred peasants 😀

  4. oh yes I burnt down the walls after combining the two special attacks. Nice:D

  5. That was fantastic. Took a while to burn down the walls, and then it crashed (or maybe I hit the wrong button and closed it, the window just disapeared) Very fun though 🙂

  6. Awesome as usual Jice! You spoil us with these yumtastic graphics and fast gameplay 😀 I thought it was gonna be a walk in the park (just burn stuff, right?), but those villagers are tough as nails. When you’re in a tight spot and everything starts burning around you, it can be really intimidating! There were some times when I thought I was not gonna make it (actually I lost a couple of times before I finally won 😛 ). If you increased the damage fire does to the player and he could be in a “burning” state (say, for a larger game), pyromancy would probably be the most hardcore of all magic schools — lots of potential for damage, but also potential to get yourself in a situation where it’s impossible to get out alive!

    The only thing that annoyed me slightly was the message log, as it sometimes interrupted my casts. It would be nice to make it a bit less sensitive; other than that, I wouldn’t change it one bit 😀

  7. @Jotaf hehe thanks 🙂 Your idea to make pyromancy the most powerful but most hardcore class is very appealing, I’ll have to think about that… 🙂
    I’ve also been annoyed by the message log, but never had the presence of mind to fix it. Thanks for the suggestion !

  8. @spasm it was probably a crash. Several people reported crashes. I’ll release a more stable version soon