2010
03.09

I’ve been working on the cave, polishing the title screen. I’m still not fully satisfied with the forest picture though, but I did two nice improvements :

  • 3d smoke fx ripped from pyromancer is now much faster. Instead of computing a full screen picture each frame (one 3D simplex noise call for each subcell, 30 times per second => 480 000 calls per second), I compute it only 4 times per second and linearly interpolate the pictures (=> 64 000 calls per second). At 30 fps, this leaves a lot of free CPU, which brings me to the second improvement…
  • the lengthy world generation (around 7 seconds on my Athlon Phenom 9650) is now computed by a background thread during the title screen. If you spend a few seconds staring at it, you can almost switch to the school selection screen without any delay. And I have plans to make you stare at it not only the first time you run the game ;)…

8 comments so far

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  1. I really like the title screen. Good luck on the game im excited to play it.

  2. Thx. But there’s still a lot of work until i can release a beta…

  3. I sure did stare for good 2 minutes at it 😀

  4. What is the font you are using there? Looks nice.

  5. Weeeell, if you don’t like that forest picture, can I use it? 😀 (Nah just kidding!) The shadows coming from the trees give it a mysterious vibe, it’s gonna be hard to top that. It would be super-awesome if the shadows moved somehow, a subtle animation like that…

  6. @Jotaf : Yeah you’re right. The picture is great, but I don’t like the two silhouettes and the cave (you probably didn’t even notice there was a cave entrance)…

    @ehertlein : dunno what font you’re talking about. The bottom left menu uses libtcod’s arial12x12.png font. The title uses blambot’s Caeldera font which is kind of the official Doryen font 🙂

  7. That’s a cave? I thought it was a boulder!

  8. Hehe, see? It sucks…