2009
06.14
There has been recent articles on gamasutra about how easy it is to apply MMORPG-like leveling and “candy reward” and have immediate addictiveness. This game is another example :

While the gameplay is almost inexistant (you choose an opponent, you see an automated fight sequence, you win or lose), it’s very addictive due to the new weapons/technics/pets you can get when winning a fight and the fact that while the fights are completely automated, the is a lot of depth in them, with lots of different technics/items. For example, in melee fight, you can dodge, counter-attack, steal your opponent’s weapon, disarm your opponent, throw you weapon and there are probably lots of other technics (I’m only level 4…). The fights are always different and interresting to watch, especially since you’re limited to 3 fights per day.

Kukkatytto stealing my bludgeon before crushing me…

3 comments so far

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  1. You just flew out of my google reader subscribes with this post.
    HF
    (But I'm not contra FLOSS you're making, my heart will be always close to you, I just won't read your posts anymore, esp. with mybrute spam).

  2. Fair enough, but I really thing the combat system in mybrute is interesting from a roguelike developer point of view. That's why I posted about it. It's not more spam that any "other game" section I've posted about.

  3. Hm, I can see where that's coming from, I know what Jice meant by this post but it failed in that he didn't discuss why it's relevant to RLs in enough detail to move from "look fun game" to "insightful post"… But come on man, cut Jice some slack!

    I see some parallels with RLs because some RL actions are really just the press of a button and hoping that the complex, underlying computation gives you the result you expect. Funny how such a small interaction can be considered interesting and even addictive by the human brain 🙂