2009
03.03

pyromancer ! power-ups (wip)


I’ve done a third of the power-up system, which seems to show that indeed, it may take most of the week to finish it since I can only work on it in the evening… The 7DRL release might be a bit skinny, but I find the concept really interesting and I’ll probably keep working on it a bit after the contest.

There are currently two sort of items that are dropped when you kill a monster : health potions and magic scrolls. When read(when you walk on them), they allow you to choose a spell power-up. There are three types of power-ups :

  • spell power-up : increase the power of a spell you already know
  • spell variation : add a new effect to a spell you already know
  • new spell

No new downloads/source code until the power-up system is finished.

2 comments so far

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  1. I’m not much for compiling outside of Mac, but this looks really sweet in screenshots. How are you generating the fractally dungeons?

  2. It’s a mix of BSP dungeon generation and cellular automata. Everything’s in dungeon.cpp and cellular.cpp.