2009
03.04


Now I can choose the power-ups from a list. This does not make much sense because it’s supposed to be a scroll… But I think it’s important for the gameplay to be able to choose what you want to improve instead of getting random power-ups.

Good news, I finally found the fireball duplication bug which was due to a height/width variable mix in lightmap rendering…

I still have some bugs to fix and a few improvement I want to do on the fireball spell. Hopefully, it will be done tomorrow. Then I’ll do some boss & victory screen to make sure the game can be considered as finish for the 7DRL. Anything I’ll be able to add after that will be bonus… (mainly new spells or new creatures, maybe more interaction with the dungeon).

Still no download/source code tonight.

4 comments so far

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  1. Nice 🙂 You can always say that the scroll dusts off as soon as someone memorizes one of the spells in it! It’s a magical thing 😛

  2. QUOTE: “Now I can choose the power-ups from a list. This does not make much sense because it’s supposed to be a scroll… But I think it’s important for the gameplay to be able to choose what you want to improve instead of getting random power-ups.”

    It never really made sense that scrolls disappeared when they were read, either.

    Since this is a fire-themed game, why not flavor it as something that you burn to use? Magic incense, enchanted candles, little voodoo dolls made of wood and straw?

  3. Sounds very interesting so far. I can’t wait to try the latest changes.
    Does that Live Embers power-up mean we can play ricochetting on those little “m”s? I find that quite a fun thing to do.
    I am curious as well…will your normal shots consume any sort of MP/Ammunition in the final version?
    This title is very promising, even in an incomplete state. Keep up the good work.

  4. Thanks for your support.

    Yeah well, for the scroll thing, anyway creatures shouldn’t drop anything when killed. Since this is a really arcade-style game, I think we can live with some realism distorsions… 😉

    Embers don’t ricochet on creatures, but on walls. At high level, they go through creatures which makes them pretty powerful. The initial burst should also project them, but I had not enough time to make it in this release…

    I’m not planing to add any mana. This is brute force gameplay. The faster you click, the better 😛 I might make it a bit more subtle after the 7DRL release.