Polished tutorial

I’ve finished the tutorial system (the rendering functions at least, I still have to create all the tips). The tutorial is mandatory for the beta because I’m not planning to write a game manual. Everything should be obvious and intuitive in the game. I will release a beta when there are tips for all basic game functions (trading, looting, fighting, …) which shouldn’t take too long.

In preparation for this release, I also removed the stealth status bar. The implementation dates back to the C engine, it has bugs and the current gameplay does not offer stealth opportunities. Stealth will be added with the ranged weapons and the ranger/assassin jobs.

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