2007
10.05

Experience

Now that I have a working melee fight system, some mobs to bash, bosses, gold pieces and items to grab, it’s time to add another classic feature of RPGs : XP. In TCOD, you don’t get XP by killing mobs. XP is awarded when you achieve some goal : loot a boss’s chest, find a secret area, …

You are informed that you’ve just gained XP by a floating bubble with the amount of XP. The status window shows a progress bar with the XP remaining to reach the next level. For each XP level gained, you have a skill point. Skill points allow you to learn jobs and use special skills. Skills are a great way to improve your fighting performances, but they also offer new gameplay opportunities, especially with non-fighting secondary jobs like swordsmith, armorer, …

2 comments so far

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  1. I don’t see a lot of comments, so I wanted to assure you someone following what you are doing. I really like the look and feel of your game so far. And I appreciate the articles explaining how you are implementing things. Keep it up.

  2. Thanks! It’s good to have some feedback. If you’re interrested in some part of the engine, feel free to suggest articles.