Lights, rats and PVS…

I added the lights and the rats in the sewers generator. Lots of things are still missing :
– the twisted corridors/room generator
– the cellular automata based cave generator for even more strange caves in the lowest levels
– improved mobs AI (for now, they don’t move until you reach a certain range, then they attack you until they die…)
I also added an article on the algorithm used to determin the potential visible set in TCOD :


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