Yendor.ts 0.6.0 release

The main changes are :

  • a new noise module in yendor.ts similar to libtcod’s
  • lighting in generogue with various items (consumables like torch and candle, refillable like lanterns and magic like sunrod)
  • a major refactoring in generogue code, with files moved around, switch to ES6, use of ES6 modules, use of promises to simplify asynchronous code. For example, waiting for the player to pick an item is now as simple as that :

this.inventoryItemPicker.pickItemFromInventory("use an item", owner).then((item: Actor) => {
this.useItem(owner, item);

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